Misinformation Escape Room

How can people better learn about misinformation? While there are an increasing number of guides, tools, curricula and other resources, some of them exceptional, there are also gaps and shortcomings. Many are based on information and media literacy frameworks that do not account for misinformation research in other fields, such as psychological effects (Sullivan, 2018). Furthermore, most are for people who are genuinely concerned about misinformation, and who want to better understand it so that they don’t fall prey to misinformation, and not necessarily for those who may be indifferent or contributing to the problem. Combining misinformation and games research, we posit that escape rooms can be an effective vehicle for not only learning about misinformation, but also changing people’s attitudes and behaviors towards misinformation. Escape rooms are live interactive adventure games in which a team of players work cooperatively to solve puzzles in a set amount of time, typically one hour. Beyond their entertainment value, escape rooms have been used as venues for learning in schools, museums, and public libraries.

This project is a partnership between TASCHA and the Center for an Informed Public.

Featured image: "People in an escape room" by Ninja Escape, licensed under CC BY 2.0

People & Organizations

  • Project Team