Misinformation Escape Room

This project designs and studies the impact of escape rooms as a mechanism for learning about and developing resilience towards misinformation. Escape rooms are live-action adventure games where teams of players work cooperatively to solve a series of interactive puzzles. This project contributes to the growing body of misinformation educational efforts and seeks to fill important gaps identified in the literature, in particular the need for programs that seek to change people’s attitudes and behaviors around misinformation, not just teach skills for detecting misinformation. The project draws on research on misinformation, mixed reality games, digital youth, information and media literacy, and civic media.

Project partners: Center for an Informed Public, GAME Research Group, and Puzzle Break

Featured image: "People in an escape room" by Ninja Escape, licensed under CC BY 2.0

People & Organizations

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